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Liberal crime squad ccs team leader
Liberal crime squad ccs team leader









liberal crime squad ccs team leader

We choose to run, and actually lose five of them, though another LCS-ite is blown apart. We enter a different sub-game, where we're being chased down alleys by a group of six cops. You don't know what it was like there, maaan.Įventually, down to three LCS members, we reach the exit and run.

liberal crime squad ccs team leader

Was this George Buchanan jumping in the line of fire to protect another comrade? Or was it a cop trying to do a SHIELD-esque Vic Mackey and shoot one of his team-mates who was going to reveal the extent of their corruption? Or was it just an enormous fuck up? We'll never know. Which makes me wonder who he was aiming at. We're leaving a trail of ASCII-red limbs and blood behind us, and there's a lot of whimpering and asking for their mums, but we're making progress. Every cop we hit, we just run away and take the blows. I shuffle the remaining injured trained and armed members to the safe back lines, and move the unarmed, brownie-selling troops forward and charge for the exit. It takes a couple of more casualties before I realise there's a way to use this to make sure we live to fight another day. As casualties occur, I realise something - that in fact EVERY member of the LCS in the building is in the mob, with you having to move forward people huddling in the back to take the place of their fallen comrades. Escaping gives people an attack of opportunity, which means that a load more of our troops get blasted. Shots are exchanged, before there's a fatality.įUCK YEAH! Take that, jackboots stomping on the human face forev.įollowing the guidance of Chairman Mao's little book, we scarper. We have the choice to run away, but remembering what a mess that left Alec Furious, we decide that it's time to see what pawn-shop shooters and cheap knives can do against years of cop training. We turn the other way, but run into a mob of five cops. So, heading to the exit, we see a cop ahead. We try to not feel too dispirited, as the Revolution always needs shirts in case we freak out the mainstream society with the bare chests of righteousness. Make our way to the left, only spotting some cops briefly. Head to the one on the right with no problems. We set off, and - showing signs of the capitalist system indoctrination we can't shake - decide we should go grab some stuff. The idea being, do you just go straight for the exit or take a detour to get stuff. There's also some items we can pick up on the way out, marked on the map. The idea is that rather than going INTO the building, we have to go OUT of the building, starting deep inside it. So they probably wouldn't have been any better anyway. That said, I'm the sort of guy who played through Ocarina of Time with a character called Mr Cunt, because for a faux-intellectual, I'm mentally about four. Or both.įor the record, the character names are generally some link to their life before they became committed to the cause, or a reference to the skills they bring to the struggle, rather than gags. And this is the Liberal Crime Squad.Īnd we're going to off the pigs. This is the final Rebel without a Pause Key. Sure, some instructions spit pop up on the screen, but we're hardly going to read them. The spirit of the Paris Commune is in the air. The forces of oppression are at the gates Blue-clad fascists ready to stomp down on our freedom to watch Comedy Central, deal soft drugs and kidnap, beat up and occasionally kill mostly innocent people. There's a panic inside the Homeless Shelter headquarters of that international terrorist cell, The Liberal Crime Squad.











Liberal crime squad ccs team leader